Pfsrd fireball. To calculate the Spell DC: 10 + spell level + ability modifier (e. Pfsrd fireball

 
 To calculate the Spell DC: 10 + spell level + ability modifier (ePfsrd fireball  The writing vanishes from the scroll when the spell is activated

Unattended objects also take this damage. You treat magic like a science, cross-referencing the latest texts on practical spellcraft with ancient esoteric tomes to discover and understand how magic works. + 5 ft. Summons swarm of bats, rats, or spiders. Source PZO1110. The shield grants spell resistance 10 + your caster level against spells so long as the shield can be. but the rules are kind of iffy on it because fireball technically isn't legal potion fodder. That's one of the largest area of effect spells I've seen. Duration instantaneous. DESCRIPTION. Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. The burst of flame deals 1d6 points of fire damage per caster level (maximum 20d6 ). A staff often has a gem or some device at its tip or is shod in metal at one or both ends. Creatures caught in lost halls find themselves temporarily trapped in an extradimensional labyrinth. Prerequisite (s): Str 13, Power Attack, base attack bonus +5, weapon training class feature with a melee weapon. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. (from the PFSRD) Fireball explicitly requires a saving throw for every target in the area of effect. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. com Controlled Fireball. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free hand. Combat traits focus on martial and physical aspects of your character’s background. An attack of opportunity is a single melee attack, and most characters can only make one per round. To craft a rod, you must use up raw materials costing half of its base price. You can use an action to detach a bead and throw it up to 60 feet away. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Immunity to fire and poison. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier. An old or older silver dragon is surrounded by an aura of cold. Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke, depending on your choice. Contents [ show] Some spellcasters seek the secrets of magic, pursuing the power to make the impossible possible. Backpack: A backpack holds up to 4 Bulk of items. DESCRIPTION. You can use an action to detach a bead and throw it up to 60 feet away. 80—84: Invisibility covers the rod’s wielder. /level) Effect webs in a 20-ft. 3e SRD:Fireball. The next instantaneous area damage spell of 3rd level or lower that you cast deals only 75% of its damage, but heals you of a number of hit points equal to the remaining 25% of the spell’s damage. Duration instantaneous. Components V, S, M (a chili pepper) EFFECT. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. Fire: Crafted from bronzewood with brass bindings, this staff allows use of the following spells: Burning hands (1 charge) Fireball (1 charge) Wall of fire (2 charges) Moderate evocation; CL 8th; Craft Staff, burning hands, fireball, wall of fire; Price 17,750 gp. Damnation feats represent a bargain the character has made with some dark power, granting the character great power at the cost of her eternal soul. DESCRIPTION. It's actually hard to get a forest fire started unless conditions are right. Resistance to cold 10 and fire 10. You point your finger and determine the range (distance and height) at which the. Fireball Trap (CR 5) Fireburst Statues (CR 3) Firefight Trap (CR 8) Flame Strike Trap (CR 6) Flooding Room (CR 8) Floor Saws (CR 3). The sheath can hold one forearm-length item such as a dagger, dart, or wand, or up to five arrows or crossbow bolts. This is a sheath designed to be strapped to your forearm and hidden under a long sleeve. The wizard still needs to follow the PHB’s rules as normal, with the additional requirement of passing the Arcana check. Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. The caster level for this ability is 10 + the scholar’s level. “Lich” is an acquired template that can be added to any living creature (referred to hereafter as the base creature), provided it can create the required phylactery. Duration instantaneous. Any ally within 30 feet of the bard that has. Duration 1 min. As magic aura, but affects all similar objects in. Fireball. A line-shaped spell affects all creatures in squares through which the line passes. Each stalagmite-like icicle affects a 5-foot square and tapers to a height of 10 feet. Saving Throw Fortitude partial (see text); Spell Resistance no. A typical wand is 6 inches to 12 inches long and about 1/4 inch thick, and often weighs no more than 1 ounce. Range close (25 ft. EFFECT. Level Increase: +3 (a maximized spell uses up a spell slot three levels higher than the spell’s actual level. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. Unattended objects also take this damage. Lich, Psychic. . Curses and hexes can assault the body and soul through supernatural means. The Pathfinder SRD states that "The cost to create a scroll is half the base price. Paizo Publishing, LLC; Author: Erik Mona. An elemental gem comes in one of four different varieties. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. This spell generates a bank of fog, similar to a fog cloud, except that its vapors are yellowish green and poisonous. Passing through wall deals 2d6 damage +1/level. Each round of the fire dance, he rolls a Perform (dance or sing) check. This 20-foot-radius burst does 1d6 points of damage of your energy type per sorcerer level. (Players may choose to fail the save, but not choose to succeed. Attempts to extinguish this fire use the spell's save DC. The PHB’s rules are the generic ones for adding spells to a wizard’s spellbook from, for example, a different wizard’s spellbook. The affected creatures or objects become incredibly buoyant. 7 th-level evocation. Note that making a high-CL wand can be very difficult, because the CL sets the DC. This necklace has 1d6 + 3 beads hanging from it. See Multiplying Damage: “Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied. Benefit (s): When you use a kinetic blast, you can specify a number of rounds between 1 and 5. Each day, a wizard can prepare a spell from his specialty school in that slot. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). A rare few are metal, glass, or even ceramic, but these are quite exotic. + 5 ft. Target you. DEFENSE. Staves are often decorated with carvings. Effect. Level Increase: +2 (an. A roaring blast of fire. + 40 ft. School conjuration (healing); Level cleric/oracle 0, druid 0, inquisitor 0, psychic 0, witch 0. Duration 5 rounds or less; see text. DESCRIPTION. 5e Power) Brimstone Ball (3. Unattended objects also take this damage. The previous version of this FAQ stated that using a trip. Prerequisite(s): Dexterity 13 or higher, Perception proficiency You can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or a fireball spell. Any ally within 30 feet of the bard that has. Empower Spell (Metamagic) You can increase the power of your spells, causing them to deal more damage. There are five types of character traits to choose from: Basic Basic traits are broken down into four categories: Combat, Faith, Magic, and Social. Let's look at fireball (emphasis mine):. It starts from any corner of your square and extends to the limit of its range or until it strikes a barrier that blocks line of effect. This deals 1d6 points of damage per caster level (maximum 20d6). Angels are a race of celestials, or good outsiders, native to the good-aligned outer planes. Special: Sneak attack +2d6. I was looking for other character info when I found it and just read it and moved on. Fireball translates to 6, 9, 9, 5, 2, 1, 3, 3. Crafting a rod takes 1 day for each 1,000 gp in its base price. /2 levels) Effect one ball of ice and snow. Activation: A ring’s ability is usually. 85—87: Leaves grow from the target if within 60 feet of the rod. This makes it easy, for example, to deal with celestial and fiendish creatures conjured in the heat of battle by summon monster spells. Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena. 0a. His Strength, Dexterity, and Constitution scores change to match the base scores of his eidolon. Get Organized! The following information is not official in terms of general campaign usage. Breath of the Red Dragon (3. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. I hope I clarified that enough. Arcanist. These strands trap those caught in them. Because metamagic spells use their original spell level. Using a scroll is basically like casting a spell. A flame drake can, as a standard action, breathe a ball of flame that explodes like a fireball. Casting Time 1 standard action Components V, S. /level) Target one living creature. Ancient—delayed blast fireball (3/day) Great wyrm—wall of lava* (1/day) * This spell is from the Pathfinder RPG Advanced Player’s Guide. Artificers are students of exotic sciences and theories, and are often viewed with distrust, derision or outright hostility by those versed in traditional magic. With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. You can delay your kinetic blasts. It is usually topped with a glistening gem or orb that burns from within with a flickering red light. A fire trap spell can ward any object that can be opened and closed. Range close (25 ft. 95! Note: The download file is VERY LARGE so it may take some time to download. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. You point your finger and determine the range (distance and height) at which. Class Skills: An oracle with the flame mystery adds Acrobatics, Climb, Intimidate, and Perform to her list of class skills. Intensified Spell does not improve the damage of a spell per se, but increases the damage cap. 0a. Fiendskin (Damnation) Maleficium (Damnation) Mask of Virtue (Damnation)DESCRIPTION. They provide a lot of versatility, especially for casts with limited numbers of spells known. Range touch. Aura strong abjuration; CL 15th; Weight —; Price varies; Spell resistance 13 +2 bonus, Spell resistance 15 +3 bonus, Spell resistance 17 +4 bonus, Spell resistance 19 +5 bonus. The subject recognizes you if it knows you. 85—87: Leaves grow from the target if within 60 feet of the rod. PZO1117: Force PunchDESCRIPTION. Heightened (+1) The damage increases. Home > Classes > Core Classes > Wizard > Arcane Schools. + 40 ft. A creature 5 feet away has concealment (attacks have a 20% miss chance). You may cause a number of ice spears equal to one spear for every four caster levels you possess to burst from the ground. However, while it allows a single spell of 1st through 6th level to be cast into it, that spell cannot be cast out of the ring again. Duration instantaneous. Base Speed: Orcs have a base speed of 30 feet. You call upon the powers of unlife to render the subject blinded or deafened, as you choose. 95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. XP 25,600 Type magic; Perception DC 31; Disable Device DC 31 EFFECTS Trigger proximity ( alarm ); Reset none Effect spell effect ( fireball, 60 fire damage, DC 14 Reflex. The explosion creates almost no pressure. Veteran ttRPG blogger, developer, publisher, and writer Owen K. Then he calculates the digital root. Fireball is perhaps the most iconic damage-dealing spell in fantasy RPGs, so why mess with it? Partly to add an interesting twist to something familiar, partly to give it a story or. DESCRIPTION. Errata/FAQ. Damnation Feats. -radius spread. DESCRIPTION. 0a. Feats Forge Ring; Spells shield of faith; Special creator must be of a level at least three times the bonus of the ring; Cost 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5) Pathfinder RPG Core Rulebook. Area 20-ft. One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. As part of casting this spell or as a standard action, you can throw one flame ball a maximum of 300 feet, dealing 1d6 points of fire damage per caster level you have (maximum 10d6) to all creatures within a 10-foot-radius. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is. Each arcane school gives the wizard a number of school powers. A potion is a magic liquid that produces its effect when imbibed. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. Saving Throw no and Will negates (harmless); Spell Resistance no and yes (harmless) DESCRIPTION. Spells: Ability to cast mage hand and at least one arcane spell of 2nd level or higher. At 10th level, you add vampiric touch to your list of 3rd-level oracle spells known and undead anatomy II to your list of 5th-level oracle spells known. Damnation feats are distinct from more common feats in three ways. Freezing Bolt: Like a tiny cold-damage fireball. -radius spread, centered on you. This spell is especially devastating to water elementals and plant creatures, which. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). The burst of flame deals 1d6 points of fire damage per caster level (maximum 20d6). Delayed Blast Fireball. A spell on a scroll can be used only once. 95% D20pfsrd, 5% Nethys D20pfsrd has the better content and actually links to other sections which makes research so much easier and fluid but Nethys has the better search function since D20pfsrd's went fickle after their migration, but even that is easily worked past when you can just use google and it will more than likely be the first to pop up Range close (25 ft. XP 1,200. Contents [ show] Most adventurers typically start their careers in their late teens or early twenties. At 1st level, wizards form a powerful bond with an object or a creature. Duration instantaneous. Stabilize. You can hurl multiple beads, or even the whole necklace, as one action. Saving Throw Reflex negates; see text; Spell Resistance no. C. Benefit (s): When a ranged attack is made against you or a target adjacent to you, you can cut the weapon (or ammunition) out of the air, deflecting the attack so the target takes no damage. This item appears to be a string or cluster of spherical beads, sometimes with the ends tied together to form a necklace. + 10 ft. The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). 0a. PRD Home / Mythic Spell Index / Fireball Fireball Source fireball The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. You can use an action to detach a bead and throw it up to 60 feet away. DESCRIPTION. PFSRD:Necklace of Fireballs. Necklace of Fireballs. c) Other. Saving Throw Reflex half; Spell Resistance yes. Whistle. He’s been on chemo for months now, and it looks like he has months more chemo ahead of him. Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. Darkvision 60 feet and low-light vision. Fire opal: Fireball (10d6, Reflex DC 20 half) Opal: Daylight; The helm may be used once per round, but each gem can perform its spell-like power just once. The vapor obscures all sight, including darkvision, beyond 5 feet. Aura (Ex) A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity’s alignment (see detect evil). You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Precipitation frequency is not altered as a result of a temperate climate, but it can still be altered as a result of other factors such as the elevation or season (see below). Simple templates can be applied during the game with minimal effort. If the attacker can see invisible creatures, the. Skills represent some of the most basic and yet most fundamental abilities your character possesses. To qualify to become an arcane trickster, a character must fulfill all of the following criteria. Fight Owen’s Cancer Megabundle! This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. line, that can change each round. Add 1 foot to the bloodrager’s base speed. 0a, rather than the GNU Free Documentation License 1. Effect cloud spreads in 20-ft. Most staves are wood, but an exotic few are bone, metal, or even glass. (thrown) Category ranged Proficiency simple Weapon Groups spears, thrown. Rings bestow magical powers upon their wearers. Creating a Lich. Physical Description. You may attempt to counterspell an opponent’s spell once per day as an immediate action (instead of a readied action). Prerequisite(s): Knowledge (arcana) 10 ranks, Spellcraft 10 ranks, caster level 10th, any three metamagic feats Benefit: Choose one metamagic feat that you already know. 12th - E/I/Spec Fireball is 21d6+42 (115) damage. Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. Crafted from bronzewood with brass bindings, this staff allows use of the following spells: Burning hands (1 charge) Fireball (2 charges) Wall of fire (3 charges) CONSTRUCTION REQUIREMENTS. DESCRIPTION. Ifrits not only adore flames, but personify multiple aspects of them as well, embodying both fire’s. A whetstone allows you to sharpen a blade by sliding it against the stone at a precise angle. They are craftsmen and engineers, mixing the arcane and divine with a new discipline: technology. Saving throws and opposed rolls are not affected, nor are spells without random variables. ) An empowered, maximized spell gains the separate. and 1d4 out to 20 ft. If you are proficient with this weapon, you gain a +4 bonus on any. Mythic Spells. DESCRIPTION. This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. This material is published under the OGL 1. Most wands are wood, but some are bone. If you fail, your opponent can take a variety of actions, including sneaking past you and attacking you. 9th - Intensified, Specialized Fireball is 11d6+22 (51). The spell uses one fire source, which is immediately extinguished. Unattended objects also take this damage. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. 9th - Intensified, Specialized Fireball is 11d6+22 (51). 2 A creature without freedom of movement effects or a swim speed makes grapple checks underwater at a –2 penalty, but deals damage normally when grappling. Woedrinker. When a sphere arrives at the end of its trajectory, it. Unattended objects also take this damage. Though he has every intention of overcoming this challenge and producing game material for years to come, and despite having medical insurance, the medical bills have continued to pile up. -radius burst) Discuss! Join Our Discord! S-Class Characters: Bloodstalkers Fireball – PF2 SRD Fight Owen’s Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. Aura faint evocation; CL 5th; Weight 4 lbs. + 5 ft. DESCRIPTION. You can make the following spells permanent in regard to . radius, DC 18) DEFENSE. Bloodlines elemental, phoenix. It just targets a square. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). Casting Time 1 standard action. To qualify to become an arcane trickster, a character must fulfill all of the following criteria. Transmuter. Duration instantaneous. Any creature that fails its Reflex saving throw catches on fire, taking 2d6 points of fire damage each round until the fire is extinguished. Below are the class features of the stargazer prestige class. Prerequisite (s): Base attack bonus +3, kinetic blast class feature. The fire does not harm the wielder. Physical Description. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. You may cause a number of ice spears equal to one spear for every four caster levels you possess to burst from the ground. The strands are similar to spiderwebs but far larger and tougher. Area 20-ft. Evocation Fire. Duration permanent (D) Saving Throw Fortitude negates; Spell Resistance yes. Note: Two characters are engaged in melee if they are enemies of each other and either threatens the. In the furthest reaches of the globe, where civilization itself is a legend and mapmakers can only make guesses about lands and denizens, immense creatures that are worshiped as gods walk the world. Build advice requested : r/Pathfinder_RPG. Each stalagmite-like icicle affects a 5-foot square and tapers to a height of 10 feet. line, that can change each round. Glossary. The save DC for this spell is 10 + the scholar’s Wisdom modifier. In addition, he gains channel resistance +6, and the DC of his dominate ability increases by +2. The ray inflicts 1d4 points of nonlethal damage, causing the target to suffer from heatstroke as its body temperature dramatically increases. Necklace of Fireballs. ) – d20PFSRD. Magical Lineage. Anyone striking you with a melee weapon or unarmed strike takes an amount of fire damage equal to 1/2 your wizard level (minimum 1). Friendly Fire Maneuvers (Combat, Teamwork) You and your teammates can anticipate one another’s ranged attacks and stay out of each others’ way. Area cone-shaped burst. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier. This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). You alter the substance of your body to a cloud-like vapor (as the gaseous form spell) and move through the air, possibly at great speed. EFFECT. Note: This is a revision of this FAQ entry based on a Paizo blog about combat maneuvers with weapons. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. A fireball wizard is scary because yea lots of damage on the table. Arcanist. 5' radius. PZO1129:. Either grant a bonus to saves against, or suppress, charm and compulsion spells. A sleep spell causes a magical slumber to come upon 4 HD of creatures. Blazing Fist (3. Blessings (Su) A warpriest’s deity influences his alignment, what magic he can perform, his values, and how others see him. Saving throws and opposed rolls are not affected, nor are spells without random variables. The following are class skills for fey: Acrobatics, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (geography. Others are born with magic in their blood, commanding unbelievable forces as effortlessly as they breathe. Non-Mythic. ) Immunity does not mention saving throws at all. A fireball doesn't target a specific creature. Frostdeath Dragon CR 8. Twin Eidolon (Su) At 20th level, a summoner and his eidolon share a true connection. Most wands are wood, but some are bone, metal, or even crystal. Energy Attacks. ; This is part of the Pathfinder Reference Document. It also causes those who spend extended amounts of time near it to grow ill and die unless proper precautions are taken. It gains channel resistance +2, DR 5/silver, resist cold and electricity 10, fast healing 2, and the vampire qualities listed above (gaseous form, shadowless, and spider climb). An oracle. Most wands are wood, but some are bone. You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area. Yeti CR 4. School evocation [fire, ruse]; Level bloodrager 4, magus 4, occultist 4, sorcerer/wizard 4. The format is terrible. ” The intent of that rule was to prevent a Medium character from using a Small rifle as a one-handed pistol; it wasn’t intended to let a Medium. Fire. If you see any page that contains PFSRD material and does not show this license statement,. If the disbelieved attack has a special effect other than damage, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. Click here for details! Heatstroke. Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many aspects. Any. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Knowledge (engineering) is also used to identify and understand unknown technological objects in a similar manner to how Spellcraft is used to identify the properties of a magic item. 9th - Intensified, Specialized Fireball is 11d6+22 (51). Thus, a 1st level fighter could be. radius, 20 ft. Any creature. Augmented (8th): If you expend two uses. 00 for just $39. You take damage from positive energy and heal from negative energy as if you were undead. Saving throws and opposed rolls are not affected, nor are spells without random variables. A flaming projectile can easily ignite a flammable object or structure, but it won’t ignite a creature it strikes. 3rd level (none - too low to cast) 5th level: Avg Dam 17. Flaming Sphere, Greater. Gain +2 bonus on Bluff and Disguise checks, and on saves vs. For 1 charge, you cast the 3rd-level version of the spell. Alignment: Any nonlawful. Emp Scorching Rays are 3 x 6d6+12, or 18d6+36 (99 dmg). This material is published under the OGL 1. Most scroll cases are inscribed with magic symbols. Shoulders: This slot consists of capes, cloaks, cords, mantels, pauldrons, shawls, stoles, wings, and other items that can be worn on the shoulders. Transmutation – d20PFSRD. ) An empowered, maximized spell gains the separate. Duration 1 minute/level (D). A staff of power is a potent magic item with varied offensive and defensive abilities, carved from magically hardened wood. Fireball DC - 10 + 3 (spell level) + 6 (Int mod) + 4 (SF, GSF, Spell Perfection) for a total of 23. Except as noted above, this spell otherwise functions as ray of exhaustion. N Large monstrous humanoid ( cold) Init +1; Senses darkvision 60 ft. Level Increase: +2 (an. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. Accomplished Sneak Attacker. The explosion creates almost no pressure. Fireball is an area of effect spell. DESCRIPTION. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. As an attack of opportunity, make a melee. Save over 90% on an array of LEGENDARY adventures and accessories, bringing you adventures ranging from 1st level to 14th level, monsters from measly minions to mighty menaces, magic items from common everyday treasures to mighty artifacts, ready-to-use creatures and characters, and much, much more, all with amazing artwork, delightful.